Roskos3D
Sunday, July 2, 2017
Saturday, May 27, 2017
Background Modeling - Inside the Villians Lair
A sketch doctored up with Photoshop. First pass.
Same art, fleshed out with Maya objects.
Thursday, February 2, 2017
Vicious Cycle by Michael Marczewski
Tragic commentary on society, with superb computer animation and good basic storytelling.
Vicious Cycle from Michael Marczewski on Vimeo.
Wednesday, February 1, 2017
Factory window in Maya
Simple polygon model of factory window.
The Gnomon Workshop presents an Evening with Grzegorz Jonkajtys
Polish animator Grzegorz Jonkajtys has an interesting technique in
combining miniature hand built sets with CG characters. Glad I made it
over to Gnomon to see the talk.
Grzegorz's film credits include Sin City, Hellboy, Pan’s Labyrinth, The
Mist, Rango, Pacific Rim, Star Wars: The Force Awakens, Warcraft, and
The Revenant.
His titles were VFX Artist and Lead Animator.
(copyright Grzegorz Jonkajtys?)
After such grim short films such as ARK, where an animated Leonard Nimoy
type character is trapped on a doomed plague ship, Grzegorz is bringing
us a family oriented film based on a Polish character, Teddy
Floppy-Ear.
Teddy, and his friend Hare find out that a toy factory is not all fun
and games. Grzegorz slips in some social commentary when the system
tries to toss Teddy into an incinerator for having one minor defect, in
this case, his floppy ear,
After years of CG work, Grzegorz said it was refreshing to build
miniature sets by hand. He pointed out that his hand built sets have a
more convincing depth and character than the usual CG backgrounds. This
was his strategy in filming "ARK". Grzegorz had his crew do lighting
checks with real miniature models so the lighting on the CG characters
would match the hand made backgrounds in a more convincing way.
Using kit-bashing and Styrofoam containers, drinking straws and mint
candy box tins, Grzegorz and his crew built the charming, and at the
same time, frightening world of Teddy Floppy Ear.
Labels:
animation,
bears,
CG characters,
computers,
cute,
friendship,
Gnomon,
Gnomon Workshop,
ILM,
intolerance,
mystery,
Social Commentary,
stop motion,
values,
visual story telling,
Weird but charming,
weird but cool
Tardis in Maya 3D
Here's some quick polygon modeling work of a Tardis in Maya and rendered in Mental Ray.
Have to get the "Police Box" and other graphics attached,
along with door handles and dirt and scratches...
Version_02...
I made my own sign art in Photoshop, rather than swipe it off the internet.
Labels:
3D,
Doctor Who,
Dr. Who,
fun,
Maya,
Mental Ray,
modeling,
Photoshop,
primitives,
rendering,
Tardis,
TV
PreVis Class at Studio Arts
Incredible class I took from Brian Pohl at Studio Arts.
Brian was a PreVis supervisor at Persistence of Vision studios.
It was a bear using Maya, After Effects, and a little bit of Photoshop.
Plus, just coming up with the idea, storyboards and timing for the
chase. In other words, generating content while mastering two software
packages. But you can see the result.
Previs Final from Rosko on Vimeo.
Labels:
acting,
After Effects,
animation,
chase,
class,
Maya,
PreVis,
rigs,
story,
student work
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