Here's a dude I modeled in Maya for the Friedman 3D "Mars Rover Project".
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at
Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at
Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
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