Wednesday, February 1, 2017

The Iron Giant lives! 10 year anniversary reunion

Flamingo Roller Skate Waitress in Maya 3D


Here she is, She's still at a rough low-poly stage, her limbs are still separate objects.
 
I don't know why; I just doodled this character the other day,
and she insisted on being modeled in Maya.
 
Here she is with more smoothing, and her legs are a more accurate color.

Did a bit more work on her skates-

 
Here's my goofy Flamingo Roller Waitress again. Trying to get her rig fixed.
Don't worry, they only serve veggie-burgers.

I got this great pose of her using Maya.

Monday, January 30, 2017

Maya Interface


This is a great graphic that labels the basic Maya interface. I found it over the Holidays, and now I can't find the original source.

I'd like to give credit to whoever made this.

Good way to identify Maya's most important tools and menus.

Maya Character Animation - Wither Away


A sentimental imp gives us his philosophy on life. Modified "Generi" character rig with dialog from Star Trek, "The Cage". The background is an old pub photo applied to a polygon plane.

Sunday, January 29, 2017

3D Bear Character

Here's my old friend, Herman Bear. I've been drawing him since High School, and he finally became a Maya 3D character. His model and rig were another big breakthrough for me.



http://animationre-creation.blogspot.com/2006/01/previous-maya-work.html
Alan Turing was known as one of the early pioneers of computer science, and was head of the Allied program that cracked Germany's Enigma code in World War II. Here are some cool Turing pattern generators based on his chemistry theories. I had to use screen grabs to get them into Photoshop, from there, I converted them into Illustrator curves.

 

From there, I imported them into Maya to create geometry. The texrd.com website has a very cool free software. My hat's off to them.
http://www.texrd.com/
http://www.supracodex.com/processing/gray-scott.html


Once converted into an Illustrator file, I then imported it into Maya. From there, I lofted the geometry from the curves. This was my solution to a student who wanted to build a maze.

Following art direction for 3D modeling

 Here's a dude I modeled in Maya for the Friedman 3D "Mars Rover Project".
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at


Bruiser was built from modeled polygons, and primitive polygon objects.

http://animationre-creation.blogspot.com/2005/10/3d-modeling.html