Wednesday, February 1, 2017
Flamingo Roller Skate Waitress in Maya 3D
Here she is, She's still at a rough low-poly stage, her limbs are still separate objects.
I don't know why; I just doodled this character the other day,
and she insisted on being modeled in Maya.
and she insisted on being modeled in Maya.
Here she is with more smoothing, and her legs are a more accurate color.
Did a bit more work on her skates-
Here's my goofy Flamingo Roller Waitress again. Trying to get her rig fixed.
Don't worry, they only serve veggie-burgers.
I got this great pose of her using Maya.
Monday, January 30, 2017
Maya Interface
This is a great graphic that labels the basic Maya interface. I found it over the Holidays, and now I can't find the original source.
I'd like to give credit to whoever made this.
Good way to identify Maya's most important tools and menus.
Maya Character Animation - Wither Away
A sentimental imp gives us his philosophy on life. Modified "Generi" character rig with dialog from Star Trek, "The Cage". The background is an old pub photo applied to a polygon plane.
Sunday, January 29, 2017
3D Bear Character
Here's my old friend, Herman Bear. I've been drawing him since High
School, and he finally became a Maya 3D character. His model and rig
were another big breakthrough for me.
http://animationre-creation.blogspot.com/2006/01/previous-maya-work.html
http://animationre-creation.blogspot.com/2006/01/previous-maya-work.html
Alan Turing was known as one of the early pioneers of computer science, and was head of the Allied program that cracked Germany's Enigma code in World War II. Here are some cool Turing pattern generators based on his chemistry theories. I had to use screen grabs to
get them into Photoshop, from there, I converted them into
Illustrator curves.
From there, I imported them into Maya to create geometry. The texrd.com website has a very cool
free software. My hat's off to them.
http://www.texrd.com/ http://www.supracodex.com/processing/gray-scott.html
Once converted into an Illustrator
file, I then imported it into Maya. From there, I lofted the geometry from
the curves. This was my solution to a student who wanted to build a maze.
Labels:
3D,
Alan Turing,
Maya,
modeling,
Photoshop,
turing patterns
Following art direction for 3D modeling
Here's a dude I modeled in Maya for the Friedman 3D "Mars Rover Project".
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at

Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at

Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
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