Sunday, July 2, 2017
Saturday, May 27, 2017
Background Modeling - Inside the Villians Lair
A sketch doctored up with Photoshop. First pass.
Same art, fleshed out with Maya objects.
Thursday, February 2, 2017
Vicious Cycle by Michael Marczewski
Tragic commentary on society, with superb computer animation and good basic storytelling.
Vicious Cycle from Michael Marczewski on Vimeo.
Wednesday, February 1, 2017
Factory window in Maya
Simple polygon model of factory window.
The Gnomon Workshop presents an Evening with Grzegorz Jonkajtys
Polish animator Grzegorz Jonkajtys has an interesting technique in
combining miniature hand built sets with CG characters. Glad I made it
over to Gnomon to see the talk.
Grzegorz's film credits include Sin City, Hellboy, Pan’s Labyrinth, The
Mist, Rango, Pacific Rim, Star Wars: The Force Awakens, Warcraft, and
The Revenant.
His titles were VFX Artist and Lead Animator.
(copyright Grzegorz Jonkajtys?)
After such grim short films such as ARK, where an animated Leonard Nimoy
type character is trapped on a doomed plague ship, Grzegorz is bringing
us a family oriented film based on a Polish character, Teddy
Floppy-Ear.
Teddy, and his friend Hare find out that a toy factory is not all fun
and games. Grzegorz slips in some social commentary when the system
tries to toss Teddy into an incinerator for having one minor defect, in
this case, his floppy ear,
After years of CG work, Grzegorz said it was refreshing to build
miniature sets by hand. He pointed out that his hand built sets have a
more convincing depth and character than the usual CG backgrounds. This
was his strategy in filming "ARK". Grzegorz had his crew do lighting
checks with real miniature models so the lighting on the CG characters
would match the hand made backgrounds in a more convincing way.
Using kit-bashing and Styrofoam containers, drinking straws and mint
candy box tins, Grzegorz and his crew built the charming, and at the
same time, frightening world of Teddy Floppy Ear.
Labels:
animation,
bears,
CG characters,
computers,
cute,
friendship,
Gnomon,
Gnomon Workshop,
ILM,
intolerance,
mystery,
Social Commentary,
stop motion,
values,
visual story telling,
Weird but charming,
weird but cool
Tardis in Maya 3D
Here's some quick polygon modeling work of a Tardis in Maya and rendered in Mental Ray.
Have to get the "Police Box" and other graphics attached,
along with door handles and dirt and scratches...
Version_02...
I made my own sign art in Photoshop, rather than swipe it off the internet.
Labels:
3D,
Doctor Who,
Dr. Who,
fun,
Maya,
Mental Ray,
modeling,
Photoshop,
primitives,
rendering,
Tardis,
TV
PreVis Class at Studio Arts
Incredible class I took from Brian Pohl at Studio Arts.
Brian was a PreVis supervisor at Persistence of Vision studios.
It was a bear using Maya, After Effects, and a little bit of Photoshop.
Plus, just coming up with the idea, storyboards and timing for the
chase. In other words, generating content while mastering two software
packages. But you can see the result.
Previs Final from Rosko on Vimeo.
Labels:
acting,
After Effects,
animation,
chase,
class,
Maya,
PreVis,
rigs,
story,
student work
Flamingo Roller Skate Waitress in Maya 3D
Here she is, She's still at a rough low-poly stage, her limbs are still separate objects.
I don't know why; I just doodled this character the other day,
and she insisted on being modeled in Maya.
and she insisted on being modeled in Maya.
Here she is with more smoothing, and her legs are a more accurate color.
Did a bit more work on her skates-
Here's my goofy Flamingo Roller Waitress again. Trying to get her rig fixed.
Don't worry, they only serve veggie-burgers.
I got this great pose of her using Maya.
Monday, January 30, 2017
Maya Interface
This is a great graphic that labels the basic Maya interface. I found it over the Holidays, and now I can't find the original source.
I'd like to give credit to whoever made this.
Good way to identify Maya's most important tools and menus.
Maya Character Animation - Wither Away
A sentimental imp gives us his philosophy on life. Modified "Generi" character rig with dialog from Star Trek, "The Cage". The background is an old pub photo applied to a polygon plane.
Sunday, January 29, 2017
3D Bear Character
Here's my old friend, Herman Bear. I've been drawing him since High
School, and he finally became a Maya 3D character. His model and rig
were another big breakthrough for me.
http://animationre-creation.blogspot.com/2006/01/previous-maya-work.html
http://animationre-creation.blogspot.com/2006/01/previous-maya-work.html
Alan Turing was known as one of the early pioneers of computer science, and was head of the Allied program that cracked Germany's Enigma code in World War II. Here are some cool Turing pattern generators based on his chemistry theories. I had to use screen grabs to
get them into Photoshop, from there, I converted them into
Illustrator curves.
From there, I imported them into Maya to create geometry. The texrd.com website has a very cool
free software. My hat's off to them.
http://www.texrd.com/ http://www.supracodex.com/processing/gray-scott.html
Once converted into an Illustrator
file, I then imported it into Maya. From there, I lofted the geometry from
the curves. This was my solution to a student who wanted to build a maze.
Labels:
3D,
Alan Turing,
Maya,
modeling,
Photoshop,
turing patterns
Following art direction for 3D modeling
Here's a dude I modeled in Maya for the Friedman 3D "Mars Rover Project".
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at
Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
It was a refreshing challenge taking art direction from Christope Vacher; you can see his work at
Bruiser was built from modeled polygons, and primitive polygon objects.
http://animationre-creation.blogspot.com/2005/10/3d-modeling.html
Saturday, January 28, 2017
Old Airport Maya Model scene
Basic modeling with primitives to build an old and simple airport.
The sky and treeline was done in Photoshop. The texturing is a bit too rough, I was still learning about UV mapping.
The sky and treeline was done in Photoshop. The texturing is a bit too rough, I was still learning about UV mapping.
Labels:
3D,
buildings,
modeling,
Photoshop,
primitives,
rendering,
texturing,
UV mapping
Animated 3D Chicken, my first Maya short
Here's the chicken I created at Friedman 3D ( now Studio Arts) under the instruction of John Park. The original assignment only called for a chicken model to lay an egg. I modeled, rigged and animated the short in under 6 months. The little short I made from this scene was accepted into the 2002 "Bring your own Video" open screening put on by L.A. Siggraph. It was a good break.
http://animationre-creation.blogspot.com/2006/01/ancient-maya-work.html
Labels:
3D,
animation,
basic camera,
character,
editing,
L.A. Siggraph,
Maya,
modeling,
Siggraph,
student work
Simple Chase with Two Primitive Characters
Here is a frame from a simple chase I made at Friedman 3D (now Studio Arts). My plot was about a cookie that escaped from a cookie jar, and how the jar chased the cookie in order to recapture him. I animated a bounce for both characters.
Labels:
3D,
acting,
animation,
bounce,
bouncing ball,
character,
chase,
modeling,
primitives,
student work
3D Modeling - 1989
Here are my first 3D models. These glasses and goblets were created on an old IBM PC. I have forgotten the name of the software. This was done on a pen plotter at Lakeland Community College in 1989.
For the technology and software we had back, then this was quite exciting.
I think this was the IBM 5150
I think this was the IBM 5150
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